4. MATCHES
4.1. MATCH SETTINGS
4.1.1. FRH Liga 1
- Time Limit: 7 minutes
- Score Limit: None
- Halves: 2
- Overtime: No
- Stadium: Big
- Nickname: must be identical or very similar to the one registered in team's lineup topic
- Substitutions: after a goal has been scored or at halftime
- Three-Men-Defense Rule Applies
- Additional info: goals scored right as the regular time expires (07:00) will not be considered valid!
4.1.2. FRH National Cup
- Time Limit: 7 minutes (10 minutes for final)
- Score Limit: None
- Halves: 2
- Overtime: in case of a tie, golden goal rule applies (additional 5 minute periods, with score limit: -1- will be played until a goal is scored, with teams switching sides after each period)
- Stadium: Big
- Nickname: must be identical or very similar to the one registered in team's lineup topic
- Substitutions: after a goal has been scored or at halftime
- Three-Men-Defense Rule Applies
- Additional info: goals scored right as the regular time expires (05:00/7:00/10:00) will not be considered valid
4.1.3. FRH Conference Cup
- Time Limit: 10 minutes (12 mins for the Final)
- Score Limit: None
- Halves: 2
- Overtime: Group Stage: No / Final: in case of a tie, golden goal rule applies (additional 5 minute periods, with score limit: -1- will be played until a goal is scored, with teams switching sides after each period)
- Stadium: Big Easy
- Nickname: must be identical or very similar to the one registered in team's lineup topic
- Substitutions: after a goal has been scored or at halftime
- Additional info: goals scored right as the regular time expires (05:00/10:00/12:00) will not be considered valid!
4.1.4. FRH Supercup
- Time Limit: 10 minutes
- Score Limit: None
- Halves: 2
- Overtime: in case of a tie, golden goal rule applies (additional 5 minute periods, with score limit: -1- will be played until a goal is scored, with teams switching sides after each period)
- Stadium: Big
- Nickname: must be identical or very similar to the one registered in team's lineup topic
- Substitutions: after a goal has been scored or at halftime
- Three-Men-Defense Rule Applies
- Additional info: goals scored right as the regular time expires (05:00/10:00) will not be considered valid!
4.2. MATCH DAYS & TIMES
4.2.1. FRH Liga 1 - Fridays & Saturdays @ 19:00 CET & 20:00 CET
4.2.2. FRH National Cup - Fridays & Saturdays @ 20:00 CET
4.2.3. FRH Conference Cup - Mondays @ 19:00 CET & 20:00 CET
4.3. MATCH PROCEEDINGS
4.3.1. Before a match starts, captains must test multiple hosts in order to find the most suitable one for both teams.
In matches where several players from different countries are involved, it is recommended to find a neutral host which offers similar conditions for everyone. There's not a rule: "It's romanian league, so you must play on romanian host!"
4.3.2. Before the kick-off, both teams must check that all players on the field are ready to begin.
4.3.3. If a team is not present or does not have 4 players available at the official match time, there will be a 15 minute waiting period. If that deadline also expires, a message must be written in the matchday topic, including any relevant screenshots captured on Team Speak and in the game room.
4.3.4. A team can't start a match 3v4! The opponent team will get the Defwin.
4.3.5. If during the match, a player is disconnected and he can't/don't return and the team can't substitute him, they may choose to continue the match 3v4.
4.3.6. If neither team is present, the match must be played within 3 days, otherwise it will be validated with Defloss for both teams.
4.3.7. Lag spikes are part of the game and sometimes they have to be accepted. However, if the playing conditions are obviously difficult, a short pause can be requested, allowing the ping levels to decrease.
4.3.8. If a goal is scored after a clear lag spike, the opponents must return it. If they refuse to do so, the match should be resumed, and after finishing it a complaint can be made. In such situations, solid evidence must be available, meaning a visible lag spike on the replay and/or screenshots with the ping graph captured immediately after the goal.
4.3.9. Substitutions can be made immediately after a goal has been scored or at halftime. Waiting time: 1 minute.
4.3.10. A single substitution per team can also be made during the game, after pausing it, if a player has connection issues (high ping or disconnect). If the player does not resolve his problem (stabilizes ping or rejoins), he must be replaced, otherwise the match has to continue 4v3. Waiting time: 3 minutes.
4.3.11. Whenever someone is substituted while the ball is still in play, he must not offer an unfair advantage to his team's defense when entering the field.
4.4. MATCH POSTPONEMENTS
4.4.1. To postpone a match (change the kick-off date and time), a so called “Wildcard” is necessary. In order, to make use of it, you have to reply in the relevant match topic.
» Amount of wildcards per season: – 4 –
4.4.2. A wildcard has to be used within – 1 – hour before the match's kick-off time. Exception: The opponent team is allowed to accept the postponement even though it has not been posted within the deadline. If an wildcard is used, but the match is played on the same day, the wildcard will not be counted.
4.4.3. The wildcard can be used to postpone both games that take place on the same day, at the express request of a captain and will be counted as one.
4.4.4. The match has to be played in – 7 – days, otherwise the staff-members will decide a deadline for the match.
4.4.5. If the opponent accepts an offered match date, no team is allowed to cancel it without the opponent’s agreement stated by a “confirm” in the forum. If a team is not appearing on the agreed match day, Teamspeak screenshots can be delivered as an evidence to grant a 3-0 Defwin.
4.4.6. If a team uses wildcard outside the transfer period and the match is played after reopening transfers window, new players are prohibided from attending the match.
4.4.7. If both teams did not post a result in time, it will be counted as a Defloss for both teams